3 March 2013

Draft quest for Goblinquest

Ok, when I said "this weekend" I had hoped to have this ready for anyone interested so you'd be able to actually use it "this weekend", so I've met the letter, if not the spirit, of my promise.

Check out the old-school blue grid!

Mild grovelling to one side, here's a sample quest similar to the sort I've been playing with my son using Goblinquest. I've kept it really simple, but feel free to make it more complex/interesting by locking doors, giving some of the goblins bows, etc. I hope you enjoy it!

The tile shapes are based on the really very marvellous printable pdf from the marvellous Billiam Babble.

Download link: Sample Quest

Happy geeking,
Rab

10 comments:

  1. Great timing - a combination of afternoon nap on Saturday and having a load of marking I needed to catch up on today I only got as far as making my own dungeon pieces.

    I shall give it a go next weekend :)

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  2. Blimey, that was quick! My struggling internet connection had only just been persuaded I'd posted this!

    Enjoy :)

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  3. Gave the game a go Sunday. Not this quest but our own little thing. Arthur wasn't interested in being a knight with retinue he wanted a knight, an elf, a dwarf and a wizard. Well we didn't bother with the wizard but the dwarf got the spearman sats and the elf the crossbow. Was thinking of doing new stats but thought you'd appreciate me using the game as written rather than house rule straight off.

    Works OK, but we found it a bit slow for our tastes so did house rule quite quickly to allow a 4 square move without rolling. We had lots of fun, a brief pause for a few moments of anguish when the elf died. Indeed he had to be persuaded to come back and finish. And ultimate triumph when the quest was completed (well we said it was because bath time happened).

    I'll stick a post up soon and link to your rules to hopefully attract more geek dads your way. If you'd like further in put let me know and I'll mail you.

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  4. Thanks Erny, I'm glad you had lots of fun - shame about the poor elf/crossbowman :( but I'm glad the heroic spirit continued long enough for ultimate triumph and bathtime :)

    Fixed movement rates was something I'd considered and would be happy to be persuaded that was the way forward, particularly for younger players, while keeping dice-controlled movement as an option for players who want a bit more randomness.

    I look forward to reading your post and appreciate you taking the time to put one together. Perhaps you could pop a link here or my Goblinquest thread on LAF for others to find?

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  5. Rab, please send me an email to brian@leadlegion.com . I'm one of the co-hosts for the Chaos of the Warp podcast. Both myself and the actual host, Geoff, are really into getting kids involved in gaming. Geoff already plays a sort of D&D miniatures lite game with his son. I'd love it if you could join us for an interview.

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  6. Hello Rab and others.
    I've downloaded your files for the Goblinquest and they are already print and ready to play, but do you have any more quests to test the game. Or where can I find easy quest for my son and I?
    Thanks for all and specially for think about introduce the lilltle on to this kind of games
    Chendo

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    1. Hi Chendo,

      I'm glad you like the rules enough to give them a go! I'm about 80% of the way through a careful update of the draft rules you'll have, including ways to let your knights develop from quest to quest, more spells, items and an expanded bestiary. I've also got some rough ideas for allowing different species (dwarves, elves) or types (magician, squire) of adventurers to include in the party.

      As for other quests, I'm afraid I don't have anything written up yet, but you are very welcome to use the maps I've been posting in sequence and read over the Quest for Branwen the Fair post to see how I ran those maps for my two little boys. Or, just plonk down some rooms and corridors, fill them with evil knights and their allies and roll some dice!

      I do hope to have at least two multi-level adventures written up and published before the end of this academic year - I'm a slave to the chalkface...

      Rab

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    2. (Sorry, should have said - there'll be no major changes except for fixed movement to the basic rules)

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    3. Thanks for your quick replay. Talking about the normal rules I think they are ok for childrens. Easy and fast to play. For the dungeon generation I've think a method based on games like Zombicide and others. They use the system card-level. There is a pile cards with multi-level response for the generation. For example is based on the highest level of the heroes. It dependes on wich level you are more skeletons, or goblins or ... appear. And there is another pile cards with the form of the dungeon. On this way you are building the dungeon mixing the form and the enemies cards. My son (8) loves to play zombicide because it's only killing zombies, as he say. But no so easy. If you can take a look to the rules of this game for having some ideas.
      Chendo

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